Workshop: VR, AR and MR



Michael Reiner
University of Applied Sciences Krems, Austria

Jörg Niemann
University of Applied Sciences Düsseldorf, Germany

Christian Reimann
University of Applied Sciences Dortmund, Germany

Philip Wogart
VR/AR Association & Miami Ad School Europe Hamburg, Germany
Applications of VR, AR and MR

Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are changing the way we define user experience – and that is clearly transforming business practices.  A plethora of technologies that have emerged in recent years is driving this trend and we are continuously seeing new applications, innovative products, and new business models making use of the recent advancements in this area. VR, AR and MR have already demonstrated considerable potential for a variety of industries – no matter whether it be entertainment, retail, marketing, manufacturing, logistics, healthcare or space exploration, the spectrum of application domains is constantly increasing.

The broad spectrum of these applications means there is a huge potential in interdisciplinary teamwork. Different industries can profit from each other by sharing experiences, best practices and visions for novel application areas in the field. This workshop aims to bring both industry and academia together to facilitate knowledge transfer, and trigger new co-operative projects. The intention of this workshop is to explore both technical and methodological aspects of VR, AR, MR, through dynamic and reciprocal exchange of knowledge and experience.

Workshop Program 2.9.2021

Workshop - Innovation Challenges till 2030 – Applications of VR, AR and MR
08.00 - 08.40
08.40 - 09.00
Opening by University of Applied Sciences Krems, Dr. Deepak Dhungana, Head of Institute of Digitalisation
EuroSPI, Dr Richard Messnarz, Chair,
ECQA, Prof. Michael Reiner,
Samer Sameh, New Egypt SPI Community Joining EuroSPI
10.00 - 11.00
PlaySAFe: Results from a Virtual Reality Study using Digital Game-Based Learning for SAFe Agile Software Development
Emer O Farrell, Dublin City University, Ireland, Murat Yilmaz, DCU and Lero, the Irish Software Engineering Research Center, Ulas Gulec, TED University, Ankara, Turkey, Paul M. Clarke, DCU and Lero, the Irish Software Engineering Research Center
Usability and task load of applications in Augmented and Virtual Reality How applicable are the technologies in corporate settings?
Helena Lovasz-Bukvova, Marvin Hölzl, Gerhard Kormann-Hainzl, IMC University of Applied Sciences Krems, Austria, Thomas Moser, St. Pölten University of Applied Sciences, Austria, Tanja Zigart, TU Wien, Austria
11.00 - 11.30
Coffee Break
11.30 - 12.30
Virtual Reality applications for experiential tourism - Curator application for museum visitors
Sandra Pfiel, Helena Lovasz-Bukvov, Florian Tiefenbacher, Matej Hopp, Rene Schuster, Michael Reiner, IMC University of Applied Science Krems, Austria
Agile Development of Cross-University Digital Education Ecosystems
Carsten Wolff, Christian Reimann, Olha Mikhieieva, Ekaterina Mikhaiylova, Fachhochschule Dortmund, Germany
12.30 - 14.00
Lunch Break
14.00 - 14.45
Key Note 3: VR in the industry – Gamechanger or still playground
Prof. Michael Reiner, IMC FH Krems, Austria, Chair: Gabriele Sauberer, Room: Audimax
15.30 - 16.00
Coffee Break
16.00 - 18.00
Virtual Reality as a tool for education and training in intensive care
Sarah Horwitz, University of applied sciences Krems,Austria 
Panel Discussion
Future use and research in VR/AR - Defining further EuroSPI workshop series content
Buses take the delegates from the university to Vienna (Imperial Palace) - arrival 19.15 (Pro-HERITAGE Project)
18.45 - 20.00
Guided Tour - Learning Places in the Hofburg which a normal tourist cannot visit



Call for Papers

Please follow the following steps for submitting a paper:

  • Your thematic topic paper should comprise 10-12 pages.
  • Your paper has to be conform to the Springer CCIS format which is the same as the Lecture Notes in Computer Science (LNCS) format (please see the author guidelines of Springer)
  • The paper has to be uploaded to the EuroAsiaSPI² conference website (see below).
  • Authors of accepted papers will be asked to write a final paper of 10 to maximum 12 pages and to prepare a 20 minutes PowerPoint presentation.
  • The final paper has to be uploaded to the EuroAsiaSPI² conference website again.
  • Papers shall reference the SPI Manifesto (find relationships to values and principles or propose new values and principles to be added).

Note: To publish the paper in the proceedings the authors have to sign a copyright form and at least one of the authors has to present the paper at the conference. The paper will be published in printed form and electronically and therefore we need all source files.

Please read first the author submission guideMore...

Also see "Thematic Paper Submission for one of the 10 workshop communities" for more information



Thematic Paper Topics

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Industry applications
  • Mobile applications
  • Applications in different domains (healthcare, Automotive, Automation, production, learning)
  • VRARA (and related topics of that community)

Submission Dates

28.04.2021 First Thematic Paper Submission
14.05.2021 Review by International Programme Committee and Notification of Acceptance
01.06.2021 Camera Ready Version of Paper for Book
02.08.2021 Early Registration Deadline (All presenters must register, otherwise the contribution is deselected)
26.08.2021 Upload of Powerpoint Conference Presentation
30.08.2021 Free Technology Day
01.-03.09.2021 Conference

SPRINGER Book Series

EuroAsiaSPI² is publishing an annual SPRINGER book and the EuroSPI books show a total of 150000 (one hunded fifty thousand) chapter downloads. The workshop papers will form a chapter for this thematic topic in the SPRINGER book.


Additional Information

Submission Guidelines

The workshop will include both research papers and experience reports in the field of VR, AR, MR. Research Papers must describe original completed work or work in progress. Since the main purpose of presenting at the workshop is to exchange ideas with other researchers and to receive helpful feedback for further development of the work, papers should clearly indicate directions for future research wherever appropriate. Experience reports should clearly outline the application area, and the lessons learned in the process. Both positive and negative results should be included. All submitted papers will undergo a peer-review process. The final acceptance decision will be based on the results of the review.

Interactive Workshop Approach

Focus of interest and main questions discussed during the workshop will be:
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Industry applications
  • Mobile applications
  • Applications in different domains (healthcare, Automotive, Automation, production, learning)
  • Case studies
  • Methodologies
  • Visions of usage
  • Best Practices using VR

Each presentation will be discussed towards these main topics of interest. A panel discussion at the end shall come up with a summary of the solutions presented and with new research topics to focus on to solve this integrated approach (work for next year to meet at next EuroAsiaSPI² and share again).